// RichTextKit // Copyright © 2019-2020 Topten Software. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); you may // not use this product except in compliance with the License. You may obtain // a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. using SkiaSharp; using System; using System.Collections.Generic; using Topten.RichTextKit.Utils; namespace Topten.RichTextKit { /// /// Helper to split a run of code points based on a particular typeface /// into a series of runs where unsupported code points are mapped to a /// fallback font. /// public class FontFallback { /// /// Specified details about a font fallback run /// public struct Run { /// /// The starting code point index of this run /// public int Start; /// /// The length of this run in code points /// public int Length; /// /// The typeface to be used for this run /// public SKTypeface Typeface; } /// /// Specifies the instance of the character matcher to be used for font fallback /// /// /// This instance is shared by all TextBlock instances and should be thread safe /// if used in a multi-threaded environment. /// public static ICharacterMatcher CharacterMatcher = new DefaultCharacterMatcher(); /// /// Splits a sequence of code points into a series of runs with font fallback applied /// /// The code points /// The preferred typeface /// The replacement character to be used for the run /// A sequence of runs with unsupported code points replaced by a selected font fallback public static IEnumerable GetFontRuns( Slice codePoints, SKTypeface typeface, char replacementCharacter = '\0' ) { var font = new SKFont( typeface ); if ( replacementCharacter != '\0' ) { var glyph = font.GetGlyph( replacementCharacter ); if ( glyph == 0 ) { var fallbackTypeface = CharacterMatcher.MatchCharacter( typeface.FamilyName, typeface.FontWeight, typeface.FontWidth, typeface.FontSlant, null, replacementCharacter ); if ( fallbackTypeface != null ) typeface = fallbackTypeface; } yield return new Run() { Start = 0, Length = codePoints.Length, Typeface = typeface, }; yield break; } // Get glyphs using the top-level typeface var glyphs = new ushort[codePoints.Length]; font.GetGlyphs( codePoints.AsSpan(), glyphs ); // Look for subspans that need font fallback (where glyphs are zero) int runStart = 0; for ( int i = 0; i < codePoints.Length; i++ ) { // Do we need fallback for this character? if ( glyphs[i] == 0 ) { // Check if there's a fallback available, if not, might as well continue with the current top-level typeface var subSpanTypeface = CharacterMatcher.MatchCharacter( typeface.FamilyName, typeface.FontWeight, typeface.FontWidth, typeface.FontSlant, null, codePoints[i] ); if ( subSpanTypeface == null ) continue; // Don't fallback for whitespace characters if ( UnicodeClasses.BoundaryGroup( codePoints[i] ) == WordBoundaryClass.Space ) continue; // Must be a cluster boundary if ( !GraphemeClusterAlgorithm.IsBoundary( codePoints, i ) ) continue; // We can do font fallback... // Flush the current top-level run if ( i > runStart ) { yield return new Run() { Start = runStart, Length = i - runStart, Typeface = typeface, }; } // Count how many unmatched characters var unmatchedStart = i; var unmatchedEnd = i + 1; while ( unmatchedEnd < codePoints.Length && (glyphs[unmatchedEnd] == 0 || !GraphemeClusterAlgorithm.IsBoundary( codePoints, unmatchedEnd )) ) { unmatchedEnd++; } var unmatchedLength = unmatchedEnd - unmatchedStart; // Match the missing characters while ( unmatchedLength > 0 ) { // Find the font fallback using the first character subSpanTypeface = CharacterMatcher.MatchCharacter( typeface.FamilyName, typeface.FontWeight, typeface.FontWidth, typeface.FontSlant, null, codePoints[unmatchedStart] ); if ( subSpanTypeface == null ) { unmatchedEnd = unmatchedStart; break; } var subSpanFont = new SKFont( subSpanTypeface ); // Get the glyphs over the current unmatched range subSpanFont.GetGlyphs( codePoints.SubSlice( unmatchedStart, unmatchedLength ).AsSpan(), new Span( glyphs, unmatchedStart, unmatchedLength ) ); // Count how many characters were matched var fallbackStart = unmatchedStart; var fallbackEnd = unmatchedStart + 1; while ( fallbackEnd < unmatchedEnd && glyphs[fallbackEnd] != 0 ) fallbackEnd++; var fallbackLength = fallbackEnd - fallbackStart; // Yield this font fallback run yield return new Run() { Start = fallbackStart, Length = fallbackLength, Typeface = subSpanTypeface, }; // Continue selecting font fallbacks until the entire unmatched ranges has been matched unmatchedStart += fallbackLength; unmatchedLength -= fallbackLength; } // Move onto the next top level span i = unmatchedEnd - 1; // account for i++ on for loop runStart = unmatchedEnd; } } // Flush find run if ( codePoints.Length > runStart ) { yield return new Run() { Start = runStart, Length = codePoints.Length - runStart, Typeface = typeface, }; } } } }