namespace Facepunch; /// /// Linux platform implementation /// internal class LinuxPlatform : Platform { protected override string PlatformBaseName => "linuxsteamrt"; // Fucking make this just "linux" when port is more mature public override bool CompileSolution( string solutionName, bool forceRebuild = false ) { return Utility.RunProcess( "make", $"-f {solutionName}.mak SHELL=/bin/bash", "src" ); } }