using static Facepunch.Constants; namespace Facepunch.Steps; internal class GameCache() : Step( "GameCache" ) { protected override ExitCode RunInternal() { string rootDir = Directory.GetCurrentDirectory(); string exePath = Path.Combine( rootDir, "engine", "Tools", "CreateGameCache", "bin", "CreateGameCache.exe" ); try { Utility.RunProcess( exePath, $"--quiet", null ); Console.WriteLine( "GameCache operations completed successfully!" ); return ExitCode.Success; } catch ( Exception ex ) { Log.Error( $"GameCache operations failed with error: {ex}" ); return ExitCode.Failure; } } }