namespace Editor; public static class SettingsMenus { [Menu( "Editor", "Settings/MSAA/Off" )] public static bool MsaaOff { get => EditorUtility.RenderSettings.AntiAliasQuality == MultisampleAmount.MultisampleNone; set { EditorUtility.RenderSettings.AntiAliasQuality = MultisampleAmount.MultisampleNone; EditorUtility.RenderSettings.Apply(); } } [Menu( "Editor", "Settings/MSAA/2X" )] public static bool Msaa2X { get => EditorUtility.RenderSettings.AntiAliasQuality == MultisampleAmount.Multisample2x; set { EditorUtility.RenderSettings.AntiAliasQuality = MultisampleAmount.Multisample2x; EditorUtility.RenderSettings.Apply(); } } [Menu( "Editor", "Settings/MSAA/4X" )] public static bool Msaa4X { get => EditorUtility.RenderSettings.AntiAliasQuality == MultisampleAmount.Multisample4x; set { EditorUtility.RenderSettings.AntiAliasQuality = MultisampleAmount.Multisample4x; EditorUtility.RenderSettings.Apply(); } } [Menu( "Editor", "Settings/MSAA/8X" )] public static bool Msaa8X { get => EditorUtility.RenderSettings.AntiAliasQuality == MultisampleAmount.Multisample8x; set { EditorUtility.RenderSettings.AntiAliasQuality = MultisampleAmount.Multisample8x; EditorUtility.RenderSettings.Apply(); } } [Menu( "Editor", "Settings/Frame Rate Limit/10fps" )] public static bool Frame10 { get => EditorUtility.RenderSettings.MaxFrameRate == 10; set => EditorUtility.RenderSettings.MaxFrameRate = 10; } [Menu( "Editor", "Settings/Frame Rate Limit/30fps" )] public static bool Frame30 { get => EditorUtility.RenderSettings.MaxFrameRate == 30; set => EditorUtility.RenderSettings.MaxFrameRate = 30; } [Menu( "Editor", "Settings/Frame Rate Limit/60fps" )] public static bool Frame60 { get => EditorUtility.RenderSettings.MaxFrameRate == 60; set => EditorUtility.RenderSettings.MaxFrameRate = 60; } [Menu( "Editor", "Settings/Frame Rate Limit/120fps" )] public static bool Frame120 { get => EditorUtility.RenderSettings.MaxFrameRate == 120; set => EditorUtility.RenderSettings.MaxFrameRate = 120; } [Menu( "Editor", "Settings/Frame Rate Limit/240fps" )] public static bool Frame240 { get => EditorUtility.RenderSettings.MaxFrameRate == 240; set => EditorUtility.RenderSettings.MaxFrameRate = 240; } [Menu( "Editor", "Settings/Frame Rate Limit/1000fps" )] public static bool Frame1000 { get => EditorUtility.RenderSettings.MaxFrameRate == 1000; set => EditorUtility.RenderSettings.MaxFrameRate = 1000; } [Menu( "Editor", "Settings/VSync" )] public static bool VSync { get => EditorUtility.RenderSettings.VSync; set { EditorUtility.RenderSettings.VSync = value; EditorUtility.RenderSettings.Apply(); } } [Menu( "Editor", "Settings/VR" )] public static bool VR { get => EditorUtility.VR.Enabled; set => EditorUtility.VR.Enabled = value; } }