namespace Editor;
///
/// Navigation tool contains tools for setting up and testing navigation in the scene
///
[EditorTool( "tools.navmesh-tool" )]
[Title( "Navigation Tool" )]
[Icon( "directions_run" )]
[Alias( "navmeshtool" )]
[Group( "5" )]
internal class NavMeshTool : EditorTool
{
public override IEnumerable GetSubtools()
{
yield return new NavTestSettings();
yield return new NavTestTool();
}
public override void OnDisabled()
{
SceneOverlay.Parent.Cursor = CursorShape.Arrow;
}
}