namespace Editor; /// /// Navigation tool contains tools for setting up and testing navigation in the scene /// [EditorTool( "tools.navmesh-tool" )] [Title( "Navigation Tool" )] [Icon( "directions_run" )] [Alias( "navmeshtool" )] [Group( "5" )] internal class NavMeshTool : EditorTool { public override IEnumerable GetSubtools() { yield return new NavTestSettings(); yield return new NavTestTool(); } public override void OnDisabled() { SceneOverlay.Parent.Cursor = CursorShape.Arrow; } }