using System.Text.Json.Serialization;
namespace Editor.ShaderGraph;
public enum UIType
{
Default,
Slider,
Color,
}
public struct ParameterUI
{
///
/// Control type used in the material editor
///
public UIType Type { get; set; }
///
/// Step amount for sliders
///
public float Step { get; set; }
///
/// Priority of this value in the group
///
public int Priority { get; set; }
///
/// Primary group
///
[InlineEditor( Label = false ), Group( "Group" )]
public UIGroup PrimaryGroup { get; set; }
///
/// Group within the primary group
///
[InlineEditor( Label = false ), Group( "Sub Group" )]
public UIGroup SecondaryGroup { get; set; }
[JsonIgnore, Hide]
public readonly string UIGroup => $"{PrimaryGroup.Name},{PrimaryGroup.Priority}/{SecondaryGroup.Name},{SecondaryGroup.Priority}/{Priority}";
}