using Sandbox.Audio;
namespace Editor;
///
/// Dropdown selection for DspPresetHandle
///
[CustomEditor( typeof( MixerHandle ) )]
sealed class MixerHandleControlWidget : DropdownControlWidget
{
public override bool SupportsMultiEdit => true;
public MixerHandleControlWidget( SerializedProperty property ) : base( property )
{
}
protected override IEnumerable