"Layer0" { "shader" "shaders/simple.shader_c" "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" "g_vTexCoordOffset" "[0.000 0.000]" "g_vTexCoordScale" "[1.000 1.000]" "g_vTexCoordScrollSpeed" "[0.000 0.000]" "TextureColor" "materials/debug/debugempty_color.tga" "legacy_import" { "UnlitGeneric" { "$basetexture" "Debug/debugempty" "$model" "1" "$decalscale" "0.050000" } } }