"Layer0" { "shader" "shaders/generic.shader_c" "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" "g_vTexCoordOffset" "[0.000 0.000]" "g_vTexCoordScale" "[1.000 1.000]" "TextureColor" "materials/debug/debugempty_color.tga" "g_vGlossinessRange" "[0.000 1.000]" "TextureGlossiness" "materials/default/default_gloss.tga" "g_flBumpStrength" "1.000000" "g_vNormalTexCoordScale" "[1.000 1.000]" "TextureNormal" "materials/default/default_normal.tga" }