
[ResourceHandle:HRenderTexture]
native class CTextureBase as NativeEngine.ITexture
{
}

native class CUtlVector<HRenderTexture> as NativeEngine.CUtlVectorTexture
{
	void DeleteThis(); [delete]
	static CUtlVectorTexture Create( int growsize, int initialcapacity ); [new]

	int Count();
	ITexture Element( int i );
}