#include "toolrenderutils/toolrendercontext.h" native class CToolRenderContext { bool IsScreenSpace(); bool IsOrthographic(); bool IsWireframe(); bool IsActiveView(); bool Is3D(); // CToolCamera *GetCamera() // void PushTransform( const matrix3x4_t &mat ); // void PopTransform(); // void AddSceneObject( class IToolSceneObjectContainer *pObject ); void SetCurrentMaterial( IMaterial material ); void SetDrawColor( Color clr ); // // 2D drawing functions // void Draw2DRectangleFilled( Vector2 ul, Vector2 lr, Color clr ); void Draw2DRectangleOutline( Vector2 ul, Vector2 lr, Color clr ); void Draw2DCircle( Vector2 vCenter, float fRadius, int nSegments, Color color ); void Draw2DCross( Vector2 ul, Vector2 lr, Color color ); void Draw2DRectangleTextured( Vector2 ul, Vector2 lr, ITexture hTexture, bool bAlpha, bool bSrgb ); // // Handles // // void SetHandleStyle( int size, RenderHandleType_t type ); // void SetHandleColor( VertexColor_t clr ); // void SetHandleColor( unsigned char r, unsigned char g, unsigned char b ); // void DrawHandle( const Vector &vCenter, const Vector &vBoxHalfDims, float flMinSize, bool bNoZ = true, bool bBorder = true, bool bTranslucent = false ); // void DrawHandle( float flRadius, RenderHandleType_t type, VertexColor_t clr, const Vector &vCenter, bool bNoZ = true, bool bBorder = true, bool bTranslucent = false ); void DrawLine( Vector vStart, Vector vEnd, Color startColor, Color endColor ); void DrawBox( Vector3 Mins, Vector3 Maxs, Color clr ); void DrawScreenText( string text, Vector2 pos, Color drawColor ); void DrawWorldSpaceText( string text, Vector3 pos, Vector2 pixelOffset2D, Color drawColor, float flMinZoomLevelToRender ); // Vector2 WorldSpaceToScreenSpace( Vector3 vWorld ); // bool WorldSpaceToScreenSpace( Vector3 vWorld, Vector2 vOut ); }