namespace Sandbox { /// /// Apply this attribute to a component class to mark its GameObject as a selection base for Scene View picking. /// For example, if you click on a child object within a Prefab, the root of the Prefab is selected by default. /// With the SelectionBase attribute, you can designate a specific component (and its GameObject) to be treated as a selection base, /// ensuring it is picked when clicking in the Scene View. /// [AttributeUsage( AttributeTargets.Class )] public sealed class SelectionBaseAttribute : Attribute { public SelectionBaseAttribute() : base() { } } }