#include "scenesystem/decal.h"

[Handle:Sandbox.DecalSceneObject]
native class CDecalSceneObject as NativeEngine.CDecalSceneObject : CSceneObject
{
	ITexture m_hColor;
	ITexture m_hNormal;
	ITexture m_hRMO;

	uint m_nSortOrder;
	uint m_nExclusionBitMask;
	Vector4 m_vColorTint;
	float m_flAttenuationAngle;
	float m_flColorMix;

	// Extra data

	ITexture m_hEmission;
	float m_flEmissionEnergy;

	uint m_nSequenceIndex;

	ITexture m_hHeight;
	float m_flParallaxStrength;

	int m_nSamplerIndex;
}