
#include "scenesystem/scenelightprobevolumeobject.h"

[Handle:Sandbox.SceneLightProbe]
native class CSceneLightProbeVolumeObject as NativeEngine.CSceneLightProbeVolumeObject : CSceneObject
{
	Vector3 m_vBoxMins;
	Vector3 m_vBoxMaxs;
	int m_nHandshake;
	int m_nRenderPriority;

	ITexture m_hLightProbeTexture;
	ITexture m_hLightProbeDirectLightIndicesTexture;
	ITexture m_hLightProbeDirectLightScalarsTexture;

	void CreateConstants();
}
