#include "sbox/imanagedrenderpipeline.h" native struct ManagedRenderSetup_t; native enum ManagedRenderHookStage is Sandbox.Rendering.Stage; managed static class Sandbox.Graphics { // // Called multiple times per rendering, for each stage. // void OnLayer( int renderHookStage, ManagedRenderSetup_t setup ); } managed static class Sandbox.RenderTarget { void Flush(); } managed static class Sandbox.Rendering.RenderPipeline { void InternalAddLayersToView( ISceneView view, RenderViewport viewport, HSceneViewRenderTarget hColor, HSceneViewRenderTarget hDepth, RenderMultisampleType nMSAA, CRenderAttributes pipelineAttributes, RenderViewport screenDimensions ); void InternalPipelineEnd( ISceneView view, RenderViewport viewport, HSceneViewRenderTarget hColor, HSceneViewRenderTarget hDepth, RenderMultisampleType nMSAA, CRenderAttributes pipelineAttributes, RenderViewport screenDimensions ); }