
#include "scenesystem/isceneutils.h"


native accessor g_pSceneUtils
{
	ITonemapSystem CreateTonemapSystem();
	void DestroyTonemapSystem( ITonemapSystem pTonemapSystem );

	IVolumetricFog CreateVolumetricFog();
	void DestroyVolumetricFog( IVolumetricFog pVolumetricFog );
}
