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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
16 lines
408 B
Modula-2
16 lines
408 B
Modula-2
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#include "toolpath.h"
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managed class Editor.MapEditor.IPathTool
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{
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void CreateUI( QWidget container );
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string GetCurrentEntityClassName();
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float GetRadiusOffset();
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bool IsRadiusOffsetEnabled();
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}
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// Glue for the entity tool, we could do the entire thing in C# with some more APIs exposed and avoid all this.
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managed static class Editor.MapEditor.PathToolGlue
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{
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Editor.MapEditor.IPathTool Create();
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} |