Files
sbox-public/engine/Definitions/hammer/Tools/PathTool.def
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

16 lines
408 B
Modula-2

#include "toolpath.h"
managed class Editor.MapEditor.IPathTool
{
void CreateUI( QWidget container );
string GetCurrentEntityClassName();
float GetRadiusOffset();
bool IsRadiusOffsetEnabled();
}
// Glue for the entity tool, we could do the entire thing in C# with some more APIs exposed and avoid all this.
managed static class Editor.MapEditor.PathToolGlue
{
Editor.MapEditor.IPathTool Create();
}