Files
sbox-public/engine/Definitions/shaders.def

34 lines
922 B
Modula-2

shaderdir "../game/core/shaders/"
output "../src/common/vfx/interop.shaders.h"
whitelist "ambient_cube.fxc"
whitelist "baked_lighting_constants.fxc"
whitelist "bindlessfastpath.fxc"
whitelist "common/pixel_blend.hlsl"
whitelist "common/pixel.config.hlsl"
whitelist "common/pixel.hlsl"
whitelist "encoded_normals.fxc"
whitelist "instancing.fxc"
whitelist "light_probe_volume.fxc"
whitelist "lighting_model.fxc"
whitelist "math_general.fxc"
whitelist "morph.fxc"
whitelist "msaa_offsets.fxc"
whitelist "pcss.fxc"
whitelist "reflection.fxc"
whitelist "sbox_lighting.fxc"
whitelist "sfm_lighting_nocombos.fxc"
whitelist "sky.fxc"
whitelist "sun_shadowing.fxc"
whitelist "texture_blending.fxc"
whitelist "transform_buffer.fxc"
whitelist "turbo.fxc"
whitelist "volumetric_fog.fxc"
whitelist "vs_decompress.fxc"
whitelist "sheet_sampling.fxc"
whitelist "octohedral_encoding.fxc"
whitelist "ffd.fxc"
document "vr_lighting.fxc"