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* Added ability to bake envmap textures * Added Scene.Editor.GetSceneFolder() - allows saving baked resources for scene * Envmaps are represented with a shiny sphere now instead of a handle * Fixed Enum Dropdown being the wrong color * Added [EnumButtonGroup] * Added GroupButtonControlWidget * Added Editor.EditorSystem (accessible via Application.Editor) * Can place [Menu] attributes in game code (was previously in tools only) * Added "Scene/Bake Envmaps" option
12 lines
249 B
C#
12 lines
249 B
C#
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namespace Sandbox;
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/// <summary>
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/// Forces an enum property to be shown as a group of buttons.
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/// </summary>
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[AttributeUsage( AttributeTargets.Property | AttributeTargets.Field )]
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public class EnumButtonGroupAttribute : System.Attribute
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{
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}
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