Files
sbox-public/engine/Sandbox.System/Attributes/SelectionBaseAttribute.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

18 lines
635 B
C#

namespace Sandbox
{
/// <summary>
/// Apply this attribute to a component class to mark its GameObject as a selection base for Scene View picking.
/// For example, if you click on a child object within a Prefab, the root of the Prefab is selected by default.
/// With the SelectionBase attribute, you can designate a specific component (and its GameObject) to be treated as a selection base,
/// ensuring it is picked when clicking in the Scene View.
/// </summary>
[AttributeUsage( AttributeTargets.Class )]
public sealed class SelectionBaseAttribute : Attribute
{
public SelectionBaseAttribute() : base()
{
}
}
}