Files
sbox-public/engine/Sandbox.System/Math/Vector2.Json.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

96 lines
2.2 KiB
C#

using System.Text.Json.Serialization;
namespace Sandbox.Internal.JsonConvert
{
internal class Vector2Converter : JsonConverter<Vector2>
{
public override Vector2 Read( ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
{
if ( reader.TokenType == JsonTokenType.String )
{
return Vector2.Parse( reader.GetString() );
}
if ( reader.TokenType == JsonTokenType.StartArray )
{
reader.Read();
Vector2 v = default;
if ( reader.TokenType == JsonTokenType.Number )
{
v.x = reader.GetSingle();
reader.Read();
}
if ( reader.TokenType == JsonTokenType.Number )
{
v.y = reader.GetSingle();
reader.Read();
}
while ( reader.TokenType != JsonTokenType.EndArray )
{
reader.Read();
}
return v;
}
if ( reader.TokenType == JsonTokenType.StartObject )
{
reader.Read();
Vector2 v = default;
while ( reader.TokenType != JsonTokenType.EndObject )
{
if ( reader.TokenType == JsonTokenType.PropertyName )
{
var name = reader.GetString();
reader.Read();
if ( reader.TokenType == JsonTokenType.Number )
{
var val = reader.GetSingle();
if ( name == "x" ) v.x = val;
if ( name == "y" ) v.y = val;
}
reader.Read();
}
else
{
reader.Read();
}
}
return v;
}
Log.Warning( $"Vector2FromJson - unable to read from {reader.TokenType}" );
return default;
}
public override void Write( Utf8JsonWriter writer, Vector2 val, JsonSerializerOptions options )
{
writer.WriteStringValue( $"{val.x:0.#################################},{val.y:0.#################################}" );
}
public override Vector2 ReadAsPropertyName( ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
{
return Vector2.Parse( reader.GetString() );
}
public override void WriteAsPropertyName( Utf8JsonWriter writer, Vector2 value, JsonSerializerOptions options )
{
writer.WritePropertyName( value.ToString() );
}
public override bool CanConvert( Type typeToConvert )
{
return typeToConvert == typeof( Vector2 ) || typeToConvert == typeof( string );
}
}
}