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- Added Sandbox.Test.Unit project (contains independent tests that can run in parallel) - Modify some slow/stress tests (e.g. instead of doing a million iterations settle for 10k). Tests run almost twice as fast now.
79 lines
1.7 KiB
C#
79 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text.Json;
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namespace bytePack;
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public partial class RoundTrip
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{
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[TestMethod]
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public void List_Values()
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{
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DoRoundTrip( new List<int> { 1, 2, 4, 5, 6, 7, 8 } );
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DoRoundTrip( new List<float> { 1, 2, 4, 5, 6, 7, 8 } );
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DoRoundTrip( new List<double> { 1, 2, 4, 5, 6, 7, 8 } );
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DoRoundTrip( new List<byte> { 1, 2, 4, 5, 6, 7, 8 } );
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}
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[TestMethod]
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public void List_Strings()
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{
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DoRoundTrip( new List<string> { "one", "two", "three" } );
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}
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[TestMethod]
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public void List_Values_Empty()
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{
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DoRoundTrip( new List<int>() );
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DoRoundTrip( new List<float>() );
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DoRoundTrip( new List<double>() );
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DoRoundTrip( new List<byte>() );
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DoRoundTrip( new List<string>() );
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}
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[TestMethod]
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public void List_Values_Huge()
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{
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var list = new List<global::Vector3>();
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for ( int i = 0; i < 10_000; i++ )
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list.Add( global::Vector3.One );
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DoRoundTrip( list );
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}
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[TestMethod]
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public void List_Objects()
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{
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DoRoundTrip( new List<object> { 1 } );
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DoRoundTrip( new List<object> { 1, 2000.0, "the", 4, 6.0f } );
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DoRoundTrip( new List<object> { 1, 2000.0, "the", 4, 6.0f, global::Vector3.One, null, null, 34, "poops" } );
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var objectArray = new object[] { 1, 2000.0, "the", 4, 6.0f, global::Vector3.One, null, null, 34, "poops" };
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var valueArray = new int[] { 1, 2, 3, 4 };
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DoRoundTrip( new List<object> { 1, 2, objectArray, "the", valueArray } );
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}
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[TestMethod]
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public void List_Objects_Empty()
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{
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DoRoundTrip( new List<object>() );
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}
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[TestMethod]
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public void List_Objects_Huge()
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{
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var list = new List<object>();
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for ( int i = 0; i < 10_000; i++ )
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list.Add( global::Vector3.Random );
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DoRoundTrip( list );
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}
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}
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