mirror of
https://github.com/Facepunch/sbox-public.git
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* Enable CA2000 in editorconfig * Remove unused CaptureStdOut class * Add missing dispose calls in Sandbox.Tools * Add missing dispose calls in tests * Add missing dispose calls in launchers * Add missing dispose calls in Topten.RichtTextKit * Add missing dispose calls in Engine * Add missing dispose calls in SboxBuild * Add nullchecks to a few dispose calls * Fix more missing disposal calls and leaks * Disable CA2000 for Textures * Fix disposing too early in ImageFileTextureGenerator * Fix disposing codec, ownership is transferred to animation * Add missing using in ByteStream benchmark
69 lines
1.4 KiB
C#
69 lines
1.4 KiB
C#
using Sandbox.Audio;
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namespace Engine;
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[TestClass]
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public class Audio
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{
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[TestMethod]
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public void Silence()
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{
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using var buffer = new MixBuffer();
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buffer.RandomFill();
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Assert.AreNotEqual( 0, buffer.LevelMax );
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buffer.Silence();
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Assert.AreEqual( 0, buffer.LevelMax );
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}
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[TestMethod]
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public void LevelMax()
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{
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using var buffer = new MixBuffer();
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buffer.RandomFill();
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Assert.AreEqual( buffer.LevelMax, buffer.Buffer.ToArray().Max() );
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}
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[TestMethod]
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public void LevelAvg()
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{
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using var buffer = new MixBuffer();
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buffer.RandomFill();
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Assert.AreEqual( buffer.LevelAvg, buffer.Buffer.ToArray().Average(), 0.001f );
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}
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[TestMethod]
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public void Copy()
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{
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using var buffer = new MixBuffer();
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using var bufferTarget = new MixBuffer();
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bufferTarget.Silence();
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Assert.IsTrue( bufferTarget.LevelAvg == 0 );
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buffer.RandomFill();
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Assert.IsFalse( buffer.LevelAvg == 0 );
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bufferTarget.CopyFrom( buffer );
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Assert.AreEqual( buffer.LevelAvg, bufferTarget.LevelAvg, 0.001f );
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}
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[TestMethod]
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public void MixFrom()
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{
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using var buffer = new MixBuffer();
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using var bufferTarget = new MixBuffer();
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bufferTarget.Silence();
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Assert.IsTrue( bufferTarget.LevelAvg == 0 );
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buffer.RandomFill();
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Assert.IsFalse( buffer.LevelAvg == 0 );
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bufferTarget.MixFrom( buffer, 0.5f );
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Assert.AreEqual( buffer.LevelAvg * 0.5f, bufferTarget.LevelAvg, 0.001f );
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}
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}
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