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sbox-public/engine/Sandbox.Tools/Assets/ResourceCompile
Sam Pavlovic 1e0d0ea828 Texture Cube Fixes (#3713)
* Take texture desc from actual texture instead of managed for texturecompiler, we assume 6 slices for cubemaps when vtex writes it as 1 depth

* Create TextureCube properly with mips from C# part

* Prototype envmap probe caching

* Simplify, get memory size right when we want a specific number of mips

* GetBitmap works correctly with cubemaps

* Cubemap mip writes goes from highest to lowest mip

* Native can load multiple mipmaps into cubemap texture

* Revert Envmap caching stuff, will make a [Cached] attribute, leave cubemap fixes on branch

* Format
2026-01-12 10:13:54 -03:00
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2026-01-12 10:13:54 -03:00