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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
80 lines
1.5 KiB
Modula-2
80 lines
1.5 KiB
Modula-2
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#include "fgdlib/gdclass.h"
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native class CGameDataClass as Native.CGameDataClass
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{
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void DeleteThis(); [delete]
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static CGameDataClass Create(); [new]
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void Reset();
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//
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// Info
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//
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string GetName();
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string GetDescription();
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string GetHelpContextName();
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inline void SetName( string name )
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{
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self->m_Name = name;
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}
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inline void SetDescription( string description )
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{
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self->m_Description = description;
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}
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// void SetHelpContextName( string help );
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GDClassType_t GetClassType();
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void SetClassType( GDClassType_t nClassType );
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//
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// Variables (keys)
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//
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int GetVariableCount();
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CGameDataVariable GetVariableAt( int index );
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void AddVariable( CGameDataVariable pVar );
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//
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// Inputs / Outputs
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//
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void AddInput( CClassInput input );
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int GetInputCount();
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CClassInput GetInput( int index );
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void AddOutput( CClassOutput output );
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int GetOutputCount();
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CClassOutput GetOutput( int index );
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//
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// Tags
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//
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void AddTag( string tag );
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bool HasTag( string tag );
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int GetTagCount();
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string GetTag( int index );
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//
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// Helpers
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//
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void AddHelper( CHelperInfo info );
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int GetHelperCount();
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CHelperInfo GetHelper( int index );
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//
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// Metadata
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//
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inline void MergeKV3Metadata( KeyValues3 val )
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{
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self->m_MetaData.MergeFrom( val, KV3_MERGE_SUBTABLES_SKIP, KV3_MERGE_ARRAY_SKIP );
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}
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} |