mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
78 lines
1.8 KiB
Modula-2
78 lines
1.8 KiB
Modula-2
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managed static class Editor.ManagedTools
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{
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void InitQt();
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void StartSplashScreen();
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void InitStart();
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void InitFinish();
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void RunFrame();
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void Shutdown();
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void NativeHook( string name, void* arg0, void* arg1, void* arg2 );
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void GlobalMousePressed( int button );
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void GlobalMouseReleased( int button );
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void GlobalMouseWheel( int x, int y );
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bool GlobalKeyPressed( bool press, QKeyEvent keyEvent );
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bool GlobalShortcutPressed();
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void OnToolCommand( string str );
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void OnQtHeartbeat();
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}
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native accessor g_pToolFramework2
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{
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void SetWantsFullFrameRate( int frames );
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void SetStallMonitorMainThreadWindow( QWidget window );
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void Tools_RunFrame();
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void Tools_OnIdle( int i );
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void Tools_UnloadPending();
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inline void Spin()
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{
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if ( g_pToolFramework2 == nullptr )
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return;
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g_pToolFramework2->Spin();
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}
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inline bool InitEngineTool( string name )
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{
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EngineToolID_t nEditorTool = g_pToolFramework2->FindEngineTool( name );
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if ( nEditorTool == ENGINE_TOOL_INVALID )
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return false;
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if ( !g_pToolFramework2->GetEngineToolByID( nEditorTool ) )
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return false;
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return true;
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}
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}
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#include "qcontrols/inputglobalhotkeys.h"
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native accessor g_pBindSystemGlobalHotkeys
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{
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void Cmd_ShowAllCommandsPopup();
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void Cmd_DebugWidgetUnderMouse();
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void Cmd_DebugWidgetWithFocus();
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void Cmd_DebugWidgetActiveWindow();
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void Cmd_ShowInputDebugger();
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void Cmd_ShowWidgetDebugger();
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void Cmd_ShowFullHelpForBindableCommandUnderMouse();
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void Cmd_FocusChainDebug_Tweak( int nShift, int nResize );
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void Cmd_FocusChainDebug_Toggle();
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}
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managed static class Editor.CompileStatus
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{
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void CompileProgress( string statusText );
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void StartCompile( int id, string text );
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void EndCompile( int id );
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}
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managed static class Editor.Theme
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{
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QColor[] GetPaletteColors();
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string GetDefaultFont();
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} |