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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
32 lines
1.9 KiB
C#
32 lines
1.9 KiB
C#
using System;
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using System.Threading.Tasks;
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namespace Microsoft.AspNetCore.Components.Rendering;
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public abstract partial class RenderTreeBuilder
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{
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public abstract void AddLocation( string filename, int line, int column );
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public abstract void OpenElement( int sequence, string elementName );
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public abstract void OpenElement( int sequence, string elementName, object key = null );
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public abstract void AddStyleDefinitions( int sequence, string styles );
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public abstract void AddAttribute<T>( int sequence, Action<T> value ) where T : IComponent;
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public abstract void CloseElement();
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public abstract void AddContent<T>( int sequence, T content );
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public abstract void AddReferenceCapture<T>( int sequence, T current, Action<T> value ) where T : IComponent;
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public abstract void SetRenderFragment<T>( Action<T, RenderFragment> setter, RenderFragment builder ) where T : IComponent;
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public abstract void SetRenderFragmentWithContext<T, U>( Func<T, RenderFragment<U>> getter, Action<T, RenderFragment<U>> setter, RenderFragment<U> builder ) where T : IComponent;
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public abstract void AddMarkupContent( int sequence, string markupContent );
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public abstract void OpenElement<T>( int sequence ) where T : IComponent, new();
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public abstract void OpenElement<T>( int sequence, object key ) where T : IComponent, new();
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public abstract void AddBind<T>( int sequence, string propertyName, Func<T> get, Action<T> set );
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// These aren't used by our system, they're only used by intellisense and VS
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public void OpenComponent<T>( int sequence ) where T : IComponent { }
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public void CloseComponent() { }
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public void AddComponentParameter( int sequence, string parameterName, object value ) { }
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public void AddComponentParameter( int sequence, string parameterName, Action value ) { }
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public void AddComponentParameter( int sequence, string parameterName, Func<Task> value ) { }
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public void SetKey( object value ) { }
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}
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