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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
28 lines
2.0 KiB
C#
28 lines
2.0 KiB
C#
namespace Sandbox.CodeUpgrader;
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/// <summary>
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/// A global list of rules, so we can avoid doubling up on diagnostic descriptors
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/// </summary>
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static class Diagnostics
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{
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public static DiagnosticDescriptor BroadcastAttribute = Warning( "SBOX001", "Replace [Broadcast] with [Rpc.Broadcast]", "The [Broadcast] attribute has been moved to [Rpc.Broadcast] to make it more discoverable." );
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public static DiagnosticDescriptor AuthorityAttribute = Warning( "SBOX002", "Replace [Authority] with [Rpc.Owner]", "The [Authority] attribute has been moved to [Rpc.Owner] and [Rpc.Host]." );
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public static DiagnosticDescriptor GpuBuffer = Warning( "SBOX003", "Replace ComputeBuffer with GpuBuffer", "The ComputeBuffer class has been moved to GpuBuffer." );
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public static DiagnosticDescriptor HostSyncAttribute = Warning( "SBOX004", "Replace [HostSync] with [Sync( SyncFlags.FromHost )]", "The [HostSync] attribute has been merged with [Sync] to make functionality expandable with SyncFlags." );
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public static DiagnosticDescriptor SyncQuery = Warning( "SBOX005", "Replace Query with SyncFlags.Query in [Sync]", "[Sync] attributes should have SyncFlags.Query set instead of the Query property." );
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public static DiagnosticDescriptor ConCmdAttribute = Warning( "SBOX006", "Make ConCmd Method Static", "[ConCmd] methods need to be static to function." );
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public static DiagnosticDescriptor ConVarAttribute = Warning( "SBOX007", "Make ConVar Property Static", "[ConVar] properties need to be static to function." );
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public static DiagnosticDescriptor GenericStaticMembersUnsupported = Warning( "SB3000", "Add [SkipHotload] to Static Member in Generic Type", "Static members in generic types won't be processed during hotloads, so should be explicitly marked with [SkipHotload]" );
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static DiagnosticDescriptor Warning( string id, string title, string message )
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{
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return new DiagnosticDescriptor(
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id: id,
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title: title,
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messageFormat: message,
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category: "Refactoring",
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defaultSeverity: DiagnosticSeverity.Warning,
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isEnabledByDefault: true );
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}
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}
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