mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
131 lines
3.2 KiB
C#
131 lines
3.2 KiB
C#
namespace Sandbox.CodeUpgrader;
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[DiagnosticAnalyzer( LanguageNames.CSharp )]
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public partial class GpuBufferAnalyzer : Analyzer
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{
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public override DiagnosticDescriptor Rule => Diagnostics.GpuBuffer;
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public override void Init( AnalysisContext context )
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{
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context.RegisterSyntaxNodeAction( AnalyzeNode, SyntaxKind.GenericName );
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}
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void AnalyzeNode( SyntaxNodeAnalysisContext context )
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{
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if ( context.Node is not GenericNameSyntax genericName )
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return;
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if ( genericName.Identifier.Text == "ComputeBuffer" )
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{
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var diagnostic = Diagnostic.Create( Rule, genericName.GetLocation() );
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context.ReportDiagnostic( diagnostic );
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}
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}
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public override async Task RunTests( IAnalyzerTest tester )
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{
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await tester.TestWithMarkup( """
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using Sandbox;
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public class MyClass
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{
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[|ComputeBuffer<float>|] MyBuffer;
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}
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""" );
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await tester.TestWithMarkup( """
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using Sandbox;
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public class MyClass
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{
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[|ComputeBuffer<float>|] MyBuffer { get; set; }
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}
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""" );
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await tester.TestWithMarkup( """
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using Sandbox;
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public class MyClass
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{
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public void DoSomething()
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{
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var buffer = new [|ComputeBuffer<float>|]( 4 );
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}
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}
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""" );
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await tester.TestWithMarkup( """
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using Sandbox;
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public class MyClass
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{
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public void DoSomething()
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{
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[|ComputeBuffer<float>|] buffer = new( 8 );
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}
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}
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""" );
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}
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}
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[ExportCodeFixProvider( LanguageNames.CSharp ), Shared]
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public class GpuBufferFix : Fixer<GpuBufferAnalyzer>
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{
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public override async Task RegisterCodeFixesAsync( CodeFixContext context )
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{
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var root = await context.Document.GetSyntaxRootAsync( context.CancellationToken ).ConfigureAwait( false );
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// Locate the diagnostic in the source code
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var diagnostic = context.Diagnostics.First();
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var diagnosticSpan = diagnostic.Location.SourceSpan;
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// Find the attribute syntax node
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var genericNameNode = root.FindToken( diagnosticSpan.Start ).Parent.AncestorsAndSelf()
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.OfType<GenericNameSyntax>()
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.FirstOrDefault();
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if ( genericNameNode == null ) return;
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var action = CodeAction.Create(
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title: "Upgrade To GpuBuffer",
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createChangedDocument: c => ChangeNameAsync( context.Document, genericNameNode ),
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equivalenceKey: "ChangeComputeBufferToGpuBuffer",
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priority: CodeActionPriority.High );
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// Register a code action that will invoke the fix
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context.RegisterCodeFix( action, diagnostic );
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}
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private async Task<Document> ChangeNameAsync( Document document, GenericNameSyntax genericNameNode )
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{
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var gpubufferName = genericNameNode.WithIdentifier( SyntaxFactory.Identifier( "GpuBuffer" ) );
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// Replace the old attribute with the new one
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var root = await document.GetSyntaxRootAsync( default );
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var newRoot = root.ReplaceNode( genericNameNode, gpubufferName );
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// Return the updated document
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return document.WithSyntaxRoot( newRoot );
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}
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public override async Task RunTests( IFixerTest tester )
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{
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await tester.Test( """
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using Sandbox;
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public class MyClass
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{
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[|ComputeBuffer<float>|] MyBuffer { get; set; }
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}
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""",
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"""
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using Sandbox;
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public class MyClass
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{
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[|GpuBuffer<float>|] MyBuffer { get; set; }
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}
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""" );
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}
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}
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