mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
41 lines
1.5 KiB
XML
41 lines
1.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<NoWarn>1701;1702;1591</NoWarn>
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<IsPackable>false</IsPackable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<IsTestProject>true</IsTestProject>
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<IsPublishable>false</IsPublishable>
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</PropertyGroup>
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<PropertyGroup Condition="'$(BuildingForLiveUnitTesting)' == 'true'">
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<DefineConstants>$(DefineConstants);LIVE_UNIT_TEST</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="data\**\*.cs" />
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<None Include="data\**\*.*" CopyToOutputDirectory="Always" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
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<PackageReference Include="MSTest.TestAdapter" Version="3.6.4" />
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<PackageReference Include="MSTest.TestFramework" Version="3.6.4" />
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<PackageReference Include="coverlet.collector" Version="6.0.2">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Sandbox.Compiling\Sandbox.Compiling.csproj" />
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<ProjectReference Include="..\Sandbox.Engine\Sandbox.Engine.csproj" />
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<ProjectReference Include="..\Sandbox.Hotload\Sandbox.Hotload.csproj" />
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<ProjectReference Include="..\Sandbox.System\Sandbox.System.csproj" />
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<ProjectReference Include="..\Sandbox.Tools\Sandbox.Tools.csproj" />
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</ItemGroup>
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</Project>
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