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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
49 lines
2.4 KiB
C#
49 lines
2.4 KiB
C#
namespace Sandbox;
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/// <summary>
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/// Holds information about the current user's preferences.
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/// </summary>
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public static class Preferences
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{
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/// <summary>
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/// The user's preference for their field of view
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/// </summary>
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[ConVar( "default_fov", ConVarFlags.Protected, Help = "Default field of view", Min = 40.0f, Max = 120.0f, Saved = true )]
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public static float FieldOfView { get; internal set; } = 90.0f;
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/// <summary>
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/// The user's preferred Music volume, as set in the options, clamped between 0 and 1
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/// </summary>
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[ConVar( "music_volume", ConVarFlags.Protected, Help = "Music volume", Min = 0.0f, Max = 1.0f, Saved = true )]
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public static float MusicVolume { get; internal set; } = 1.0f;
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/// <summary>
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/// The user's preferred VOIP volume, as set in the options, clamped between 0 and 1
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/// </summary>
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[ConVar( "voip_volume", ConVarFlags.Protected, Help = "Voice chat volume", Min = 0.0f, Max = 1.0f, Saved = true )]
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public static float VoipVolume { get; internal set; } = 1.0f;
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/// <summary>
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/// The mouse sensitivity
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/// </summary>
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[ConVar( "sensitivity", ConVarFlags.Protected, Help = "Mouse sensitivity", Saved = true )]
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public static float Sensitivity { get; internal set; } = 8;
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[ConVar( "controller_look_speed_yaw", ConVarFlags.Protected, Help = "How fast the camera turns horizontally when the stick is pushed all the way left/right (deg/s)", Saved = true, Min = 0.1f, Max = 360.0f )]
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public static float ControllerLookYawSpeed { get; internal set; } = 270.0f;
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[ConVar( "controller_look_speed_pitch", ConVarFlags.Protected, Help = "How fast the camera turns vertically when the stick is pushed all the way up/down (deg/s)", Saved = true, Min = 0.1f, Max = 360.0f )]
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public static float ControllerLookPitchSpeed { get; internal set; } = 160.0f;
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[ConVar( "controller_analog_speed", ConVarFlags.Protected, Help = "How fast the left joystick moves, for stuff like the virtual cursor in menus", Saved = true, Min = 0.1f, Max = 360.0f )]
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internal static float ControllerAnalogSpeed { get; set; } = 2.0f;
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[ConVar( "mouse_pitch_inverted", ConVarFlags.Protected, Help = "Whether the mouse's pitch should be inverted or not", Saved = true, Min = 0, Max = 1 )]
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public static bool InvertMousePitch { get; internal set; } = false;
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[ConVar( "mouse_yaw_inverted", ConVarFlags.Protected, Help = "Whether the mouse's yaw should be inverted or not", Saved = true, Min = 0, Max = 1 )]
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public static bool InvertMouseYaw { get; internal set; } = false;
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}
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