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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
namespace Sandbox.VR;
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/// <summary>
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/// Information about a tracked device - vendor info, serial number, battery data
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/// </summary>
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internal record struct TrackedDeviceInfo
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{
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/// <summary>
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/// Which tracking system does this use (e.g. "oculus")? <br/>
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/// Represents the value given by <c>Prop_TrackingSystemName_String</c>.
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/// </summary>
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public string VendorName = "unknown";
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/// <summary>
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/// Who manufactured this device (e.g. "Oculus")? <br />
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/// Represents the value given by <c>Prop_ManufacturerName_String</c>.
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/// </summary>
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public string ManufacturerName = "unknown";
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/// <summary>
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/// What is this device called (e.g. "Oculus Rift S (Left Controller)")? <br/>
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/// Represents the value given by <c>Prop_ModelNumber_String</c>.
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/// </summary>
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public string DisplayName = "unknown";
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/// <summary>
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/// Which render model should this use (e.g. "oculus_rifts_controller_left")? <br/>
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/// Represents the value given by <c>Prop_RenderModelName_String</c>.
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/// </summary>
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public string RenderModelName = "unknown";
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/// <summary>
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/// What is the serial number for this device (e.g. "1WMGH---------_Controller_Left")? <br/>
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/// Represents the value given by <c>Prop_SerialNumber_String</c>.
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/// </summary>
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public string SerialNumber = "unknown";
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/// <summary>
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/// Battery percentage from 0 to 100
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/// </summary>
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public float BatteryPercentage = -1;
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/// <summary>
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/// If this is a controller, then represents the value given by <c>Prop_ControllerType_String</c>, otherwise "unknown".
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/// </summary>
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public string TypeString = "unknown";
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public TrackedDeviceInfo()
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{
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}
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}
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