Files
sbox-public/engine/Sandbox.Engine/Resources/Animation/AnimationGraph.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

176 lines
4.1 KiB
C#

using NativeEngine;
namespace Sandbox;
/// <summary>
/// Anim param values contain any value for a limited set of types
/// </summary>
public struct AnimParam<T>
{
public string Name;
public T MinValue;
public T MaxValue;
public T DefaultValue;
public string[] OptionNames;
}
public sealed partial class AnimationGraph : Resource
{
internal HAnimationGraph native;
public override bool IsValid => native.IsValid;
/// <summary>
/// Whether the animation graph is invalid, or has not yet loaded.
/// </summary>
public bool IsError => native.IsNull || !native.IsStrongHandleValid();
/// <summary>
/// Animation graph file name.
/// </summary>
public string Name { get; internal set; }
/// <summary>
/// Private constructor, use <see cref="FromNative(HAnimationGraph, string)"/>
/// </summary>
private AnimationGraph( HAnimationGraph native, string name )
{
if ( native.IsNull ) throw new Exception( "Animation Graph pointer cannot be null!" );
this.native = native;
Name = name;
UpdateNameToIndexMapping();
SetIdFromResourcePath( Name );
}
internal override void OnReloaded()
{
base.OnReloaded();
UpdateNameToIndexMapping();
}
private void UpdateNameToIndexMapping()
{
_nameToIndex.Clear();
for ( var i = 0; i < ParamCount; i++ )
{
_nameToIndex[GetParameterFromList( i ).GetName()] = i;
}
}
~AnimationGraph()
{
var n = native;
native = default;
MainThread.Queue( () => n.DestroyStrongHandle() );
}
internal IAnimParameterList ParameterList => native.GetParameterList();
internal IAnimParameter GetParameterFromList( int index ) => ParameterList.GetParameter( index );
internal IAnimParameter GetParameterFromList( string name ) => ParameterList.GetParameter( name );
/// <summary>
/// Number of parameters in this animgraph
/// </summary>
public int ParamCount => ParameterList.Count();
private Dictionary<string, int> _nameToIndex = new();
private static readonly Type[] _types =
[
null,
typeof( bool ),
typeof( byte ),
typeof( int ),
typeof( float ),
typeof( Vector3 ),
typeof( Rotation ),
];
/// <summary>
/// Get value type of parameter at given index
/// </summary>
public Type GetParameterType( int index )
{
return _types[(int)GetParameterFromList( index ).GetParameterType()];
}
/// <summary>
/// Get value type of parameter with the given <paramref name="name"/>, or <see langword="null"/> if not found.
/// </summary>
public Type GetParameterType( string name )
{
if ( GetParameterFromList( name ) is not { IsValid: true } param )
{
return null;
}
var parameterType = param.GetParameterType();
return _types[(int)parameterType];
}
/// <summary>
/// Get name of parameter at given index
/// </summary>
public string GetParameterName( int index )
{
return GetParameterFromList( index ).GetName();
}
internal AnimParam<T> GetParameterInternal<T>( IAnimParameter param )
{
if ( !param.IsValid )
{
throw new ArgumentException( $"Invalid parameter" );
}
var parameterType = param.GetParameterType();
var type = _types[(int)parameterType];
if ( type != typeof( T ) )
{
throw new ArgumentException( $"Invalid parameter type {typeof( T )}, expected {type}" );
}
return new()
{
Name = param.GetName(),
MinValue = param.GetMinValue().GetValue<T>(),
MaxValue = param.GetMaxValue().GetValue<T>(),
DefaultValue = param.GetDefaultValue().GetValue<T>(),
OptionNames = parameterType == AnimParamType.Enum ? Enumerable.Range( 0, param.GetNumOptionNames() )
.Select( param.GetOptionName )
.ToArray() : null
};
}
/// <summary>
/// Try to get parameter index at given name
/// </summary>
public bool TryGetParameterIndex( string name, out int index )
{
return _nameToIndex.TryGetValue( name, out index );
}
/// <summary>
/// Get parameter at given name
/// </summary>
public AnimParam<T> GetParameter<T>( string name )
{
return GetParameterInternal<T>( GetParameterFromList( name ) );
}
/// <summary>
/// Get parameter at given index
/// </summary>
public AnimParam<T> GetParameter<T>( int index )
{
return GetParameterInternal<T>( GetParameterFromList( index ) );
}
}