Files
sbox-public/engine/Sandbox.Engine/Resources/Scene/PrefabFile.Version02.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

47 lines
864 B
C#

using System.Text.Json.Nodes;
namespace Sandbox;
public partial class PrefabFile
{
/// <summary>
/// Version 1 to 2
/// - Add "Children" and "Components" array if they don't exist
/// - Add Flags if they don't exist
/// </summary>
[Expose, JsonUpgrader( typeof( PrefabFile ), 2 )]
internal static void Upgrader_v2( JsonObject obj )
{
if ( obj["RootObject"] is JsonObject root )
{
Upgrader_v2( root );
}
if ( !obj.TryGetPropertyValue( "Flags", out var _ ) )
{
obj["Flags"] = 0;
}
if ( obj["Children"] is JsonArray childArray )
{
foreach ( var child in childArray )
{
if ( child is not JsonObject jso )
continue;
Upgrader_v2( jso );
}
}
else
{
obj["Children"] = new JsonArray();
}
if ( obj["Components"] is not JsonArray componentArray )
{
obj["Components"] = new JsonArray();
}
}
}