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sbox-public/engine/Sandbox.Engine/Resources/Textures/Generators/LinearGradientTextureGenerator.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

59 lines
1.5 KiB
C#

using System.Text.Json.Serialization;
using System.Threading;
namespace Sandbox.Resources;
[Title( "Gradient - Linear" )]
[Icon( "gradient" )]
[ClassName( "gradientlinear" )]
public class LinearGradient : TextureGenerator
{
public Vector2Int Size { get; set; } = 128;
[Range( 0, 2 )]
public bool IsHdr { get; set; } = false;
[Range( 0, 360 )]
public float Angle { get; set; } = 0;
[Range( 0, 2 )]
public float Scale { get; set; } = 1;
[Range( 0, 1 )]
public Vector2 Center { get; set; } = 0.5f;
[KeyProperty]
public Gradient Gradient { get; set; } = new Gradient( new Gradient.ColorFrame( 0.0f, Color.White ), new Gradient.ColorFrame( 1, Color.Black ) );
[Header( "Normal Map" ), Title( "Height to Normal" )]
public bool ConvertHeightToNormals { get; set; }
[ShowIf( "ConvertHeightToNormals", true )]
public float NormalScale { get; set; } = 1;
[Hide, JsonIgnore]
public override bool CacheToDisk => true;
protected override ValueTask<Texture> CreateTexture( Options options, CancellationToken ct )
{
var bitmap = new Bitmap( Size.x, Size.y, IsHdr && !ConvertHeightToNormals );
bitmap.Clear( Color.Transparent );
var hw = bitmap.Rect.Size.Length * 0.5f * Scale.Clamp( 0.0001f, 1000f );
var dir = Vector2.FromDegrees( Angle ) * hw;
var center = Center * bitmap.Rect.Size;
bitmap.SetLinearGradient( center - dir, center + dir, Gradient );
bitmap.DrawRect( bitmap.Rect );
if ( ConvertHeightToNormals )
{
bitmap = bitmap.HeightmapToNormalMap( NormalScale );
}
return ValueTask.FromResult( bitmap.ToTexture() );
}
}