mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System.Text.Json.Serialization;
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using System.Threading;
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namespace Sandbox.Resources;
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[Title( "Gradient - Radial" )]
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[Icon( "vignette" )]
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[ClassName( "gradientradial" )]
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[Expose]
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public class RadialGradient : TextureGenerator
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{
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public Vector2Int Size { get; set; } = 128;
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[Range( 0, 2 )]
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public bool IsHdr { get; set; } = false;
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[Range( 0, 2 )]
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public float Scale { get; set; } = 1;
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[Range( 0, 1 )]
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public Vector2 Center { get; set; } = 0.5f;
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[KeyProperty]
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public Gradient Gradient { get; set; } = new Gradient( new Gradient.ColorFrame( 0.0f, Color.Cyan ), new Gradient.ColorFrame( 0.2f, Color.Red ), new Gradient.ColorFrame( 1.0f, Color.Yellow ) );
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[Header( "Normal Map" ), Title( "Height to Normal" )]
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public bool ConvertHeightToNormals { get; set; }
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[ShowIf( "ConvertHeightToNormals", true )]
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public float NormalScale { get; set; } = 1;
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[Hide, JsonIgnore]
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public override bool CacheToDisk => true;
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protected override ValueTask<Texture> CreateTexture( Options options, CancellationToken ct )
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{
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var w = Size.x.Clamp( 1, 1024 * 4 );
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var h = Size.y.Clamp( 1, 1024 * 4 );
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var bitmap = new Bitmap( w, h, IsHdr && !ConvertHeightToNormals );
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bitmap.Clear( Color.Transparent );
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bitmap.SetRadialGradient( bitmap.Rect.Size * Center, Scale * bitmap.Width, Gradient );
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bitmap.DrawRect( bitmap.Rect );
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if ( ConvertHeightToNormals )
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{
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bitmap = bitmap.HeightmapToNormalMap( NormalScale );
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}
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return ValueTask.FromResult( bitmap.ToTexture() );
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}
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}
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