Files
sbox-public/engine/Sandbox.Engine/Systems/Audio/SoundStream.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

108 lines
2.4 KiB
C#

namespace Sandbox;
public sealed partial class SoundStream : IHandle, IDisposable
{
internal CAudioStreamManaged native;
#region IHandle
void IHandle.HandleInit( IntPtr ptr )
{
native = ptr;
}
void IHandle.HandleDestroy()
{
native = IntPtr.Zero;
}
bool IHandle.HandleValid() => !native.IsNull;
#endregion
/// <summary>
/// Number of samples per second, as set during its creation.
/// </summary>
public int SampleRate { get; internal set; }
/// <summary>
/// Number of audio channels, as set during its creation.
/// </summary>
public int Channels { get; internal set; }
public int QueuedSampleCount => native.IsValid ? (int)native.QueuedSampleCount() : 0;
public int MaxWriteSampleCount => native.IsValid ? (int)native.MaxWriteSampleCount() : 0;
public int LatencySamplesCount => native.IsValid ? (int)native.LatencySamplesCount() : 0;
internal SoundStream() { }
internal SoundStream( HandleCreationData _ ) { }
public SoundStream( int sampleRate = 44100, int channels = 1 ) : this()
{
if ( Application.IsHeadless || Application.IsUnitTest )
return;
if ( channels <= 0 || channels > 16 )
throw new ArgumentException( "Invalid number of channels" );
if ( sampleRate < 1024 )
throw new ArgumentException( "Invalid sample rate" );
using ( var h = IHandle.MakeNextHandle( this ) )
{
var stream = CAudioStreamManaged.Create( channels, (uint)sampleRate );
stream.Channels = channels;
stream.SampleRate = sampleRate;
}
}
~SoundStream()
{
Dispose();
}
public unsafe void WriteData( Span<short> data )
{
if ( !native.IsValid )
throw new ArgumentException( "Invalid sound stream" );
if ( data.Length <= 0 )
return;
fixed ( short* data_ptr = data )
{
native.WriteAudioData( (IntPtr)data_ptr, (uint)(data.Length / Channels), (uint)Channels );
}
}
public void Dispose()
{
if ( native.IsValid )
{
native.Destroy();
native = IntPtr.Zero;
}
}
/// <summary>
/// Play sound of the stream.
/// </summary>
public SoundHandle Play( float volume = 1.0f, float pitch = 1.0f )
{
if ( !native.IsValid )
return default;
CSfxTable table = native.GetSfxTable();
if ( table.IsNull )
return default;
return Sound.PlayFile( table, volume, pitch, 0, "Sound Stream" );
}
/// <summary>
/// Play sound of the stream.
/// </summary>
[Obsolete( "Decibels are obsolete" )]
public SoundHandle Play( float volume, float pitch, float decibels ) => Play( volume, pitch );
}