mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
108 lines
2.4 KiB
C#
108 lines
2.4 KiB
C#
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namespace Sandbox;
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public sealed partial class SoundStream : IHandle, IDisposable
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{
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internal CAudioStreamManaged native;
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#region IHandle
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void IHandle.HandleInit( IntPtr ptr )
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{
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native = ptr;
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}
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void IHandle.HandleDestroy()
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{
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native = IntPtr.Zero;
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}
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bool IHandle.HandleValid() => !native.IsNull;
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#endregion
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/// <summary>
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/// Number of samples per second, as set during its creation.
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/// </summary>
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public int SampleRate { get; internal set; }
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/// <summary>
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/// Number of audio channels, as set during its creation.
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/// </summary>
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public int Channels { get; internal set; }
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public int QueuedSampleCount => native.IsValid ? (int)native.QueuedSampleCount() : 0;
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public int MaxWriteSampleCount => native.IsValid ? (int)native.MaxWriteSampleCount() : 0;
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public int LatencySamplesCount => native.IsValid ? (int)native.LatencySamplesCount() : 0;
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internal SoundStream() { }
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internal SoundStream( HandleCreationData _ ) { }
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public SoundStream( int sampleRate = 44100, int channels = 1 ) : this()
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{
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if ( Application.IsHeadless || Application.IsUnitTest )
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return;
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if ( channels <= 0 || channels > 16 )
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throw new ArgumentException( "Invalid number of channels" );
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if ( sampleRate < 1024 )
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throw new ArgumentException( "Invalid sample rate" );
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using ( var h = IHandle.MakeNextHandle( this ) )
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{
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var stream = CAudioStreamManaged.Create( channels, (uint)sampleRate );
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stream.Channels = channels;
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stream.SampleRate = sampleRate;
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}
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}
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~SoundStream()
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{
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Dispose();
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}
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public unsafe void WriteData( Span<short> data )
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{
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if ( !native.IsValid )
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throw new ArgumentException( "Invalid sound stream" );
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if ( data.Length <= 0 )
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return;
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fixed ( short* data_ptr = data )
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{
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native.WriteAudioData( (IntPtr)data_ptr, (uint)(data.Length / Channels), (uint)Channels );
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}
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}
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public void Dispose()
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{
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if ( native.IsValid )
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{
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native.Destroy();
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native = IntPtr.Zero;
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}
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}
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/// <summary>
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/// Play sound of the stream.
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/// </summary>
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public SoundHandle Play( float volume = 1.0f, float pitch = 1.0f )
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{
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if ( !native.IsValid )
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return default;
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CSfxTable table = native.GetSfxTable();
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if ( table.IsNull )
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return default;
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return Sound.PlayFile( table, volume, pitch, 0, "Sound Stream" );
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}
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/// <summary>
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/// Play sound of the stream.
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/// </summary>
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[Obsolete( "Decibels are obsolete" )]
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public SoundHandle Play( float volume, float pitch, float decibels ) => Play( volume, pitch );
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}
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