Files
sbox-public/engine/Sandbox.Engine/Systems/Filesystem/Storage/Storage.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

55 lines
1.2 KiB
C#

namespace Sandbox;
public static partial class Storage
{
/// <summary>
/// Create a new storage entry of the given type.
/// </summary>
/// <param name="type">A name to categorize this type as. For example "dupe" or "save"</param>
/// <returns>A new Entry</returns>
public static Entry CreateEntry( string type )
{
return new Entry( type );
}
/// <summary>
/// Create a storage entry from an existing filesystem. This is used when downloading workshop entries.
/// </summary>
internal static Entry CreateEntryFromFileSystem( BaseFileSystem fs )
{
try
{
return new Entry( fs );
}
catch ( System.Exception e )
{
Log.Warning( e, "Exception when creating StorageContent from workshop" );
return null;
}
}
/// <summary>
/// This is what is saved to the .meta file
/// </summary>
internal class StorageMeta
{
public string Id { get; set; }
public string Type { get; set; }
public DateTimeOffset Timestamp { get; set; }
public Dictionary<string, string> Meta { get; set; }
}
/// <summary>
/// This matches ERemoteStoragePublishedFileVisibility in native
/// </summary>
public enum Visibility
{
Public = 0,
FriendsOnly = 1,
Private = 2,
Unlisted = 3,
}
}