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https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
80 lines
1.9 KiB
C#
80 lines
1.9 KiB
C#
namespace Sandbox;
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internal sealed partial class Controller
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{
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/// <summary>
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/// A list of all of the controllers, active and inactive.
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/// </summary>
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internal static HashSet<Controller> All { get; private set; } = new();
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/// <summary>
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/// Get the first controller that's connected (shortcut)
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/// </summary>
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internal static Controller First => All.FirstOrDefault();
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/// <summary>
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/// The input context for this controller.
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/// </summary>
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internal Input.Context InputContext { get; set; }
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/// SDL reports values between this range
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static readonly Vector2 AXIS_RANGE = new( -32768, 32767 );
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List<InputAxis> ControllerAxes { get; set; } = new();
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/// <summary>
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/// Get an axis
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/// </summary>
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/// <param name="axis"></param>
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/// <param name="defaultValue"></param>
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/// <returns></returns>
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internal float GetAxis( NativeEngine.GameControllerAxis axis, float defaultValue = 0f )
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{
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var foundAxis = ControllerAxes.FirstOrDefault( x => x.Axis == axis );
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if ( foundAxis is null )
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{
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return defaultValue;
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}
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return foundAxis.Value;
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}
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internal void SetAxis( NativeEngine.GameControllerAxis axis, int inputValue )
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{
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float flValue = inputValue;
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float normalizedAxis = flValue.Remap( Controller.AXIS_RANGE.x, Controller.AXIS_RANGE.y, -1, 1 );
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// 12.5% deadzone
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// todo: make this modifiable
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var deadzone = 0.125f;
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if ( MathF.Abs( normalizedAxis ) <= deadzone ) normalizedAxis = 0f;
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if ( normalizedAxis > 0f )
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{
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Sandbox.Input.UsingController = true;
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}
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var current = ControllerAxes.FirstOrDefault( x => x.Axis == axis );
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if ( current is null )
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{
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current = new InputAxis
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{
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Axis = axis,
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};
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ControllerAxes.Add( current );
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}
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current.Value = normalizedAxis;
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}
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/// <summary>
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/// An axis
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/// </summary>
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internal record class InputAxis
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{
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internal NativeEngine.GameControllerAxis Axis { get; set; }
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internal float Value { get; set; }
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}
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}
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