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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
34 lines
799 B
C#
34 lines
799 B
C#
namespace Sandbox;
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[Obsolete( "Use GpuBufferUsageFlags" )]
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public enum ComputeBufferType
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{
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/// <summary>
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/// Structured Buffer (HLSL RWStructuredBuffer)
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/// </summary>
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Structured,
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/// <summary>
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/// Byte Address Buffer (HLSL RWByteAddressBuffer)
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/// </summary>
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ByteAddress,
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/// <summary>
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/// Append Structured Buffer (HLSL AppendStructuredBuffer)
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/// </summary>
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Append,
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/// <summary>
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/// Indirect argument buffer for indirect draws
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/// <seealso cref="GpuBuffer.IndirectDrawArguments"/>
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/// </summary>
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IndirectDrawArguments
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}
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[Obsolete( "Use GpuBuffer" )]
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public class ComputeBuffer<T> : GpuBuffer<T> where T : unmanaged
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{
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public ComputeBuffer( int elementCount, ComputeBufferType type = ComputeBufferType.Structured )
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: base( elementCount, (GpuBuffer.UsageFlags)type )
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{
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}
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}
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