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https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
142 lines
2.7 KiB
C#
142 lines
2.7 KiB
C#
using System;
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namespace Sandbox;
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public partial class SceneCamera
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{
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/// <summary>
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/// Access tonemapping properties of camera
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/// </summary>
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public BloomAccessor Bloom { get; internal set; }
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public class BloomAccessor
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{
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private readonly SceneCamera Camera;
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internal PostProcessingBloomParameters_t Parameters = default;
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internal BloomAccessor( SceneCamera camera )
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{
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Camera = camera;
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Parameters = new PostProcessingBloomParameters_t();
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BlurTint0 = Color.White;
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BlurTint1 = Color.White;
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BlurTint2 = Color.White;
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BlurTint3 = Color.White;
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BlurTint4 = Color.White;
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}
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/// <summary>
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/// Enable or disable exposure.
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/// </summary>
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public bool Enabled { get; set; } = false;
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[Expose]
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public enum BloomMode
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{
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Additive,
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Screen,
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Blur
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}
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public BloomMode Mode
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{
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get => (BloomMode)Parameters.m_blendMode;
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set => Parameters.m_blendMode = (PostProcessingBloomParameters_t.BloomBlendMode_t)value;
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}
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public float Strength
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{
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get => Parameters.m_flBloomStrength;
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set
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{
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Parameters.m_flBloomStrength = value;
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Parameters.m_flScreenBloomStrength = value;
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Parameters.m_flBlurBloomStrength = value;
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}
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}
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public float Threshold
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{
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get => Parameters.m_flBloomThreshold;
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set => Parameters.m_flBloomThreshold = value;
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}
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public float ThresholdWidth
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{
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get => Parameters.m_flBloomThresholdWidth;
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set => Parameters.m_flBloomThresholdWidth = value;
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}
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public float SkyboxStrength
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{
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get => Parameters.m_flSkyboxBloomStrength;
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set => Parameters.m_flSkyboxBloomStrength = value;
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}
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public float BlurWeight0
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{
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get => Parameters.m_flBlurWeight0;
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set => Parameters.m_flBlurWeight0 = value;
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}
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public float BlurWeight1
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{
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get => Parameters.m_flBlurWeight1;
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set => Parameters.m_flBlurWeight1 = value;
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}
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public float BlurWeight2
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{
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get => Parameters.m_flBlurWeight2;
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set => Parameters.m_flBlurWeight2 = value;
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}
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public float BlurWeight3
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{
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get => Parameters.m_flBlurWeight3;
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set => Parameters.m_flBlurWeight3 = value;
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}
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public float BlurWeight4
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{
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get => Parameters.m_flBlurWeight4;
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set => Parameters.m_flBlurWeight4 = value;
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}
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public Color BlurTint0
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{
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get => Parameters.m_vBlurTint0;
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set => Parameters.m_vBlurTint0 = value;
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}
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public Color BlurTint1
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{
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get => Parameters.m_vBlurTint1;
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set => Parameters.m_vBlurTint1 = value;
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}
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public Color BlurTint2
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{
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get => Parameters.m_vBlurTint2;
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set => Parameters.m_vBlurTint2 = value;
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}
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public Color BlurTint3
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{
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get => Parameters.m_vBlurTint3;
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set => Parameters.m_vBlurTint3 = value;
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}
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public Color BlurTint4
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{
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get => Parameters.m_vBlurTint4;
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set => Parameters.m_vBlurTint4 = value;
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}
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}
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}
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