mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
202 lines
3.8 KiB
C#
202 lines
3.8 KiB
C#
using NativeEngine;
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namespace Sandbox;
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/// <summary>
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/// A model scene object that supports animations and can be rendered within a <see cref="SceneWorld"/>.
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/// </summary>
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public sealed partial class SceneModel : SceneObject
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{
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bool FindAnimParam( string name, out IAnimParameterInstance p )
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{
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p = default;
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if ( !AnimationGraph.IsValid() )
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return false;
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if ( !AnimationGraph.TryGetParameterIndex( name, out var index ) )
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return false;
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p = animNative.GetAnimParameter( index );
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return p.IsValid;
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}
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/// <summary>
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/// Sets a boolean animation graph parameter by name.
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/// </summary>
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public void SetAnimParameter( string name, bool value )
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{
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if ( FindAnimParam( name, out var p ) )
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{
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var t = p.GetParameterType();
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if ( t == AnimParamType.Bool )
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{
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p.SetValue( value );
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return;
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}
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if ( t == AnimParamType.Int )
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{
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p.SetValue( value ? 1 : 0 );
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return;
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}
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if ( t == AnimParamType.Float )
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{
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p.SetValue( value ? 1.0f : 0.0f );
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return;
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}
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Log.Warning( $"SetBool: {t}" );
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}
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}
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/// <summary>
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/// Sets a float animation graph parameter by name.
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/// </summary>
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public void SetAnimParameter( string name, float value )
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{
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if ( FindAnimParam( name, out var p ) )
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{
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var t = p.GetParameterType();
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if ( t == AnimParamType.Bool )
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{
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p.SetValue( value.AlmostEqual( 0.0f ) );
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return;
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}
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if ( t == AnimParamType.Float )
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{
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p.SetValue( value );
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return;
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}
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if ( t == AnimParamType.Int )
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{
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p.SetValue( (int)value );
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return;
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}
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if ( t == AnimParamType.Enum )
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{
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p.SetEnumValue( (int)value );
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return;
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}
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Log.Warning( $"SetBool: {t}" );
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}
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}
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/// <summary>
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/// Sets a vector animation graph parameter by name.
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/// </summary>
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public void SetAnimParameter( string name, Vector3 value )
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{
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if ( FindAnimParam( name, out var p ) )
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{
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var t = p.GetParameterType();
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if ( t == AnimParamType.Vector )
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{
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p.SetValue( value );
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return;
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}
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Log.Warning( $"SetBool: {t}" );
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}
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}
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/// <summary>
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/// Sets a integer animation graph parameter by name.
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/// </summary>
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public void SetAnimParameter( string name, int value )
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{
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if ( FindAnimParam( name, out var p ) )
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{
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var t = p.GetParameterType();
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if ( t == AnimParamType.Bool )
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{
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p.SetValue( value == 0 );
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return;
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}
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if ( t == AnimParamType.Float )
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{
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p.SetValue( (float)value );
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return;
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}
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if ( t == AnimParamType.Int )
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{
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p.SetValue( value );
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return;
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}
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if ( t == AnimParamType.Enum )
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{
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p.SetEnumValue( value );
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return;
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}
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Log.Warning( $"Set int: {t}" );
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}
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}
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/// <summary>
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/// Sets a rotation animation graph parameter by name.
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/// </summary>
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public void SetAnimParameter( string name, Rotation value )
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{
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if ( FindAnimParam( name, out var p ) )
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{
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var t = p.GetParameterType();
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if ( t == AnimParamType.Rotation )
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{
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p.SetValue( value );
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return;
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}
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Log.Warning( $"Set rot: {t}" );
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}
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}
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/// <summary>
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/// Reset all animgraph parameters to their default values.
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/// </summary>
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public void ResetAnimParameters()
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{
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animNative.ResetGraphParameters();
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}
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/// <summary>
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/// Get an animated parameter
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/// </summary>
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public Rotation GetRotation( string name ) => animNative.GetParameterRotation( name );
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/// <summary>
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/// Get an animated parameter
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/// </summary>
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public Vector3 GetVector3( string name ) => animNative.GetParameterVector3( name );
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/// <summary>
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/// Get an animated parameter
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/// </summary>
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public bool GetBool( string name ) => animNative.GetParameterInt( name ) != 0;
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/// <summary>
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/// Get an animated parameter
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/// </summary>
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public float GetFloat( string name ) => animNative.GetParameterFloat( name );
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/// <summary>
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/// Get an animated parameter
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/// </summary>
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public int GetInt( string name ) => animNative.GetParameterInt( name );
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}
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