mirror of
https://github.com/Facepunch/sbox-public.git
synced 2026-01-17 18:59:27 -05:00
This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
83 lines
2.3 KiB
C#
83 lines
2.3 KiB
C#
namespace Sandbox.UI
|
|
{
|
|
public partial class Styles
|
|
{
|
|
public void ApplyScale( float scale )
|
|
{
|
|
Length.Scale( ref _fontsize, scale, true );
|
|
Length.Scale( ref _textstrokewidth, scale, true );
|
|
Length.Scale( ref _lineheight, scale, true );
|
|
Length.Scale( ref _letterspacing, scale, true );
|
|
Length.Scale( ref _width, scale );
|
|
Length.Scale( ref _minwidth, scale );
|
|
Length.Scale( ref _maxwidth, scale );
|
|
|
|
Length.Scale( ref _left, scale );
|
|
Length.Scale( ref _right, scale );
|
|
Length.Scale( ref _top, scale );
|
|
Length.Scale( ref _bottom, scale );
|
|
|
|
Length.Scale( ref _height, scale );
|
|
Length.Scale( ref _minheight, scale );
|
|
Length.Scale( ref _maxheight, scale );
|
|
|
|
Length.Scale( ref _flexbasis, scale, true );
|
|
Length.Scale( ref _rowgap, scale );
|
|
Length.Scale( ref _columngap, scale );
|
|
|
|
Length.Scale( ref _marginleft, scale );
|
|
Length.Scale( ref _margintop, scale );
|
|
Length.Scale( ref _marginright, scale );
|
|
Length.Scale( ref _marginbottom, scale );
|
|
|
|
Length.Scale( ref _paddingleft, scale );
|
|
Length.Scale( ref _paddingtop, scale );
|
|
Length.Scale( ref _paddingright, scale );
|
|
Length.Scale( ref _paddingbottom, scale );
|
|
|
|
Length.Scale( ref _borderleftwidth, scale );
|
|
Length.Scale( ref _bordertopwidth, scale );
|
|
Length.Scale( ref _borderrightwidth, scale );
|
|
Length.Scale( ref _borderbottomwidth, scale );
|
|
|
|
Length.Scale( ref _bordertopleftradius, scale );
|
|
Length.Scale( ref _bordertoprightradius, scale );
|
|
Length.Scale( ref _borderbottomrightradius, scale );
|
|
Length.Scale( ref _borderbottomleftradius, scale );
|
|
|
|
Length.Scale( ref _transformoriginx, scale );
|
|
Length.Scale( ref _transformoriginy, scale );
|
|
Scale( ref _transform, scale );
|
|
|
|
Scale( BoxShadow, scale );
|
|
Scale( TextShadow, scale );
|
|
Scale( FilterDropShadow, scale );
|
|
}
|
|
|
|
internal bool CalcVisible()
|
|
{
|
|
if ( Display.HasValue && Display.Value == DisplayMode.None ) return false;
|
|
if ( Opacity <= 0.0f ) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
private void Scale( ShadowList shadows, float amount )
|
|
{
|
|
if ( shadows == null ) return;
|
|
|
|
for ( int i = 0; i < shadows.Count; i++ )
|
|
{
|
|
shadows[i] = shadows[i].Scale( amount );
|
|
}
|
|
}
|
|
|
|
private void Scale( ref PanelTransform? tx, float amount )
|
|
{
|
|
if ( tx == null ) return;
|
|
|
|
tx = tx.Value.GetScaled( amount );
|
|
}
|
|
}
|
|
}
|