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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using Microsoft.AspNetCore.Components;
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using Sandbox.UI.Layout;
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namespace Sandbox.UI;
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/// <summary>
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/// A virtualized, scrollable list panel that only creates item panels when visible.
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/// </summary>
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public sealed class VirtualList : BaseVirtualPanel
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{
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/// <summary>
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/// Vertical list layout used to position/measure items. (Swappable later if needed.)
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/// </summary>
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internal VerticalListLayout Layout { get; } = new();
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/// <summary>
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/// Fixed height of each item.
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/// </summary>
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[Parameter]
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public float ItemHeight
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{
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get => Layout.ItemHeight;
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set => Layout.ItemHeight = value;
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}
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protected override void UpdateLayoutSpacing( Vector2 spacing )
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{
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Layout.Spacing = spacing;
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}
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protected override bool UpdateLayout()
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{
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return Layout.Update( Box, ScaleFromScreen, ScrollOffset.y * ScaleFromScreen );
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}
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protected override void GetVisibleRange( out int first, out int pastEnd )
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{
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Layout.GetVisibleRange( out first, out pastEnd );
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}
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protected override void PositionPanel( int index, Panel panel )
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{
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Layout.Position( index, panel );
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}
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protected override float GetTotalHeight( int itemCount )
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{
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return Layout.GetHeight( itemCount );
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}
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}
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