Files
sbox-public/engine/Sandbox.Engine/Utility/RayTrace/MeshTraceInput.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

45 lines
1020 B
C#

unsafe struct MeshTraceInput
{
public Vector3 start;
public Vector3 end;
public fixed uint tagRequire[8];
public fixed uint tagAny[8];
public fixed uint tagExclude[8];
public int cullMode;
public IntPtr filterDelegate;
};
struct MeshTraceOutput
{
public float distance;
public Vector3 position;
public Vector3 normal;
public IntPtr material;
public Transform transform;
public int sceneobjectHandle;
public int triangleIndex;
public Vector2 uv;
public IntPtr v0;
public IntPtr v1;
public IntPtr v2;
};
unsafe struct TraceVertex_t
{
// needs to match MeshVertex_t in imapbuilder
public Vector3 m_vPosition;
public Vector3 m_vNormal;
public Vector4 m_vTangent;
public Vector2 m_vTexCoord;
public Vector4 m_vColor;
public Vector2 m_vTexCoord2;
public fixed float m_vVertexPaintBlendParams[8];
public Vector4 m_vVertexPaintTintColor;
// extra data
public fixed ushort m_nBoneIndices[4]; // For posed prop conversion
public fixed byte m_flBoneWeights[4]; // For posed prop conversion
};