Files
sbox-public/engine/Sandbox.System/Collections/CircularBuffer.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

403 lines
10 KiB
C#

using System.Collections;
namespace Sandbox.Utility;
// From https://github.com/joaoportela/CircularBuffer-CSharp ( no license )
/// <summary>
/// Circular buffer, push pop and index access is always O(1).
/// </summary>
public class CircularBuffer<T> : IEnumerable<T>
{
private readonly T[] _buffer;
/// <summary>
/// The _start. Index of the first element in buffer.
/// </summary>
private int _start;
/// <summary>
/// The _end. Index after the last element in the buffer.
/// </summary>
private int _end;
/// <summary>
/// The _size. Buffer size.
/// </summary>
private int _size;
/// <summary>
/// Initializes a new instance of the <see cref="CircularBuffer{T}"/> class.
///
/// </summary>
/// <param name='capacity'>
/// Buffer capacity. Must be positive.
/// </param>
public CircularBuffer( int capacity ) : this( capacity, new T[] { } )
{
}
/// <summary>
/// Initializes a new instance of the <see cref="CircularBuffer{T}"/> class.
///
/// </summary>
/// <param name='capacity'>
/// Buffer capacity. Must be positive.
/// </param>
/// <param name='items'>
/// Items to fill buffer with. Items length must be less than capacity.
/// Suggestion: use Skip(x).Take(y).ToArray() to build this argument from
/// any enumerable.
/// </param>
public CircularBuffer( int capacity, T[] items )
{
if ( capacity < 1 )
{
throw new ArgumentException( "Circular buffer cannot have negative or zero capacity.", nameof( capacity ) );
}
if ( items == null )
{
throw new ArgumentNullException( nameof( items ) );
}
if ( items.Length > capacity )
{
throw new ArgumentException( "Too many items to fit circular buffer", nameof( items ) );
}
_buffer = new T[capacity];
Array.Copy( items, _buffer, items.Length );
_size = items.Length;
_start = 0;
_end = _size == capacity ? 0 : _size;
}
/// <summary>
/// Maximum capacity of the buffer. Elements pushed into the buffer after
/// maximum capacity is reached (IsFull = true), will remove an element.
/// </summary>
public int Capacity { get { return _buffer.Length; } }
/// <summary>
/// Boolean indicating if Circular is at full capacity.
/// Adding more elements when the buffer is full will
/// cause elements to be removed from the other end
/// of the buffer.
/// </summary>
public bool IsFull
{
get
{
return Size == Capacity;
}
}
/// <summary>
/// True if has no elements.
/// </summary>
public bool IsEmpty
{
get
{
return Size == 0;
}
}
/// <summary>
/// Current buffer size (the number of elements that the buffer has).
/// </summary>
public int Size { get { return _size; } }
/// <summary>
/// Element at the front of the buffer - this[0].
/// </summary>
/// <returns>The value of the element of type T at the front of the buffer.</returns>
public T Front()
{
ThrowIfEmpty();
return _buffer[_start];
}
/// <summary>
/// Element at the back of the buffer - this[Size - 1].
/// </summary>
/// <returns>The value of the element of type T at the back of the buffer.</returns>
public T Back()
{
ThrowIfEmpty();
return _buffer[(_end != 0 ? _end : Capacity) - 1];
}
/// <summary>
/// Index access to elements in buffer.
/// Index does not loop around like when adding elements,
/// valid interval is [0;Size[
/// </summary>
/// <param name="index">Index of element to access.</param>
/// <exception cref="IndexOutOfRangeException">Thrown when index is outside of [; Size[ interval.</exception>
public T this[int index]
{
get
{
if ( IsEmpty )
{
throw new IndexOutOfRangeException( string.Format( "Cannot access index {0}. Buffer is empty", index ) );
}
if ( index >= _size )
{
throw new IndexOutOfRangeException( string.Format( "Cannot access index {0}. Buffer size is {1}", index, _size ) );
}
int actualIndex = InternalIndex( index );
return _buffer[actualIndex];
}
set
{
if ( IsEmpty )
{
throw new IndexOutOfRangeException( string.Format( "Cannot access index {0}. Buffer is empty", index ) );
}
if ( index >= _size )
{
throw new IndexOutOfRangeException( string.Format( "Cannot access index {0}. Buffer size is {1}", index, _size ) );
}
int actualIndex = InternalIndex( index );
_buffer[actualIndex] = value;
}
}
/// <summary>
/// Pushes a new element to the back of the buffer. Back()/this[Size-1]
/// will now return this element.
///
/// When the buffer is full, the element at Front()/this[0] will be
/// popped to allow for this new element to fit.
/// </summary>
/// <param name="item">Item to push to the back of the buffer</param>
public void PushBack( T item )
{
if ( IsFull )
{
_buffer[_end] = item;
Increment( ref _end );
_start = _end;
}
else
{
_buffer[_end] = item;
Increment( ref _end );
++_size;
}
}
/// <summary>
/// Pushes a new element to the front of the buffer. Front()/this[0]
/// will now return this element.
///
/// When the buffer is full, the element at Back()/this[Size-1] will be
/// popped to allow for this new element to fit.
/// </summary>
/// <param name="item">Item to push to the front of the buffer</param>
public void PushFront( T item )
{
if ( IsFull )
{
Decrement( ref _start );
_end = _start;
_buffer[_start] = item;
}
else
{
Decrement( ref _start );
_buffer[_start] = item;
++_size;
}
}
/// <summary>
/// Removes the element at the back of the buffer. Decreasing the
/// Buffer size by 1.
/// </summary>
public void PopBack()
{
ThrowIfEmpty( "Cannot take elements from an empty buffer." );
Decrement( ref _end );
_buffer[_end] = default( T );
--_size;
}
/// <summary>
/// Removes the element at the front of the buffer. Decreasing the
/// Buffer size by 1.
/// </summary>
public void PopFront()
{
ThrowIfEmpty( "Cannot take elements from an empty buffer." );
_buffer[_start] = default( T );
Increment( ref _start );
--_size;
}
/// <summary>
/// Clears the contents of the array. Size = 0, Capacity is unchanged.
/// </summary>
/// <exception cref="NotImplementedException"></exception>
public void Clear()
{
// to clear we just reset everything.
_start = 0;
_end = 0;
_size = 0;
Array.Clear( _buffer, 0, _buffer.Length );
}
/// <summary>
/// Copies the buffer contents to an array, according to the logical
/// contents of the buffer (i.e. independent of the internal
/// order/contents)
/// </summary>
/// <returns>A new array with a copy of the buffer contents.</returns>
public T[] ToArray()
{
T[] newArray = new T[Size];
int newArrayOffset = 0;
foreach ( ArraySegment<T> segment in ToArraySegments() )
{
Array.Copy( segment.Array, segment.Offset, newArray, newArrayOffset, segment.Count );
newArrayOffset += segment.Count;
}
return newArray;
}
/// <summary>
/// Get the contents of the buffer as 2 ArraySegments.
/// Respects the logical contents of the buffer, where
/// each segment and items in each segment are ordered
/// according to insertion.
///
/// Fast: does not copy the array elements.
/// Useful for methods like <c>Send(IList&lt;ArraySegment&lt;Byte&gt;&gt;)</c>.
///
/// <remarks>Segments may be empty.</remarks>
/// </summary>
/// <returns>An IList with 2 segments corresponding to the buffer content.</returns>
public IEnumerable<ArraySegment<T>> ToArraySegments()
{
yield return ArrayOne();
yield return ArrayTwo();
}
#region IEnumerable<T> implementation
/// <summary>
/// Returns an enumerator that iterates through this buffer.
/// </summary>
/// <returns>An enumerator that can be used to iterate this collection.</returns>
public IEnumerator<T> GetEnumerator()
{
foreach ( ArraySegment<T> segment in ToArraySegments() )
{
for ( int i = 0; i < segment.Count; i++ )
{
yield return segment.Array[segment.Offset + i];
}
}
}
#endregion
#region IEnumerable implementation
IEnumerator IEnumerable.GetEnumerator()
{
return (IEnumerator)GetEnumerator();
}
#endregion
private void ThrowIfEmpty( string message = "Cannot access an empty buffer." )
{
if ( IsEmpty )
{
throw new InvalidOperationException( message );
}
}
/// <summary>
/// Increments the provided index variable by one, wrapping
/// around if necessary.
/// </summary>
/// <param name="index"></param>
private void Increment( ref int index )
{
if ( ++index == Capacity )
{
index = 0;
}
}
/// <summary>
/// Decrements the provided index variable by one, wrapping
/// around if necessary.
/// </summary>
/// <param name="index"></param>
private void Decrement( ref int index )
{
if ( index == 0 )
{
index = Capacity;
}
index--;
}
/// <summary>
/// Converts the index in the argument to an index in <code>_buffer</code>
/// </summary>
/// <returns>
/// The transformed index.
/// </returns>
/// <param name='index'>
/// External index.
/// </param>
private int InternalIndex( int index )
{
return _start + (index < (Capacity - _start) ? index : index - Capacity);
}
// doing ArrayOne and ArrayTwo methods returning ArraySegment<T> as seen here:
// http://www.boost.org/doc/libs/1_37_0/libs/circular_buffer/doc/circular_buffer.html#classboost_1_1circular__buffer_1957cccdcb0c4ef7d80a34a990065818d
// http://www.boost.org/doc/libs/1_37_0/libs/circular_buffer/doc/circular_buffer.html#classboost_1_1circular__buffer_1f5081a54afbc2dfc1a7fb20329df7d5b
// should help a lot with the code.
#region Array items easy access.
// The array is composed by at most two non-contiguous segments,
// the next two methods allow easy access to those.
private ArraySegment<T> ArrayOne()
{
if ( IsEmpty )
{
return new ArraySegment<T>( Array.Empty<T>() );
}
else if ( _start < _end )
{
return new ArraySegment<T>( _buffer, _start, _end - _start );
}
else
{
return new ArraySegment<T>( _buffer, _start, _buffer.Length - _start );
}
}
private ArraySegment<T> ArrayTwo()
{
if ( IsEmpty )
{
return new ArraySegment<T>( Array.Empty<T>() );
}
else if ( _start < _end )
{
return new ArraySegment<T>( _buffer, _end, 0 );
}
else
{
return new ArraySegment<T>( _buffer, 0, _end );
}
}
#endregion
}