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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
using System.Text.Json.Serialization;
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namespace Sandbox.Internal.JsonConvert
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{
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internal class RangedFloatConverter : JsonConverter<RangedFloat>
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{
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public override RangedFloat Read( ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
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{
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if ( reader.TokenType == JsonTokenType.String )
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{
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return RangedFloat.Parse( reader.GetString() );
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}
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if ( reader.TokenType == JsonTokenType.Number )
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{
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return new RangedFloat( reader.GetSingle() );
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}
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if ( reader.TokenType == JsonTokenType.StartArray )
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{
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reader.Read();
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RangedFloat v = default;
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if ( reader.TokenType == JsonTokenType.Number )
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{
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v.Min = reader.GetSingle();
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reader.Read();
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}
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if ( reader.TokenType == JsonTokenType.Number )
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{
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v.Max = reader.GetSingle();
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reader.Read();
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}
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if ( reader.TokenType == JsonTokenType.Number )
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{
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v.Range = (RangedFloat.RangeType)(int)reader.GetSingle();
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reader.Read();
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}
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while ( reader.TokenType != JsonTokenType.EndArray )
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{
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reader.Read();
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}
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return v;
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}
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Log.Warning( $"RangedFloatFromJson - unable to read from {reader.TokenType}" );
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return default;
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}
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public override void Write( Utf8JsonWriter writer, RangedFloat val, JsonSerializerOptions options )
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{
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writer.WriteStringValue( val.ToString() );
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}
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}
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}
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