Files
sbox-public/engine/Sandbox.System/Math/RangedFloat.Json.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

62 lines
1.3 KiB
C#

using System.Text.Json.Serialization;
namespace Sandbox.Internal.JsonConvert
{
internal class RangedFloatConverter : JsonConverter<RangedFloat>
{
public override RangedFloat Read( ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options )
{
if ( reader.TokenType == JsonTokenType.String )
{
return RangedFloat.Parse( reader.GetString() );
}
if ( reader.TokenType == JsonTokenType.Number )
{
return new RangedFloat( reader.GetSingle() );
}
if ( reader.TokenType == JsonTokenType.StartArray )
{
reader.Read();
RangedFloat v = default;
if ( reader.TokenType == JsonTokenType.Number )
{
v.Min = reader.GetSingle();
reader.Read();
}
if ( reader.TokenType == JsonTokenType.Number )
{
v.Max = reader.GetSingle();
reader.Read();
}
if ( reader.TokenType == JsonTokenType.Number )
{
v.Range = (RangedFloat.RangeType)(int)reader.GetSingle();
reader.Read();
}
while ( reader.TokenType != JsonTokenType.EndArray )
{
reader.Read();
}
return v;
}
Log.Warning( $"RangedFloatFromJson - unable to read from {reader.TokenType}" );
return default;
}
public override void Write( Utf8JsonWriter writer, RangedFloat val, JsonSerializerOptions options )
{
writer.WriteStringValue( val.ToString() );
}
}
}