Files
sbox-public/engine/Sandbox.Test/Editor/MetaData.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

158 lines
4.0 KiB
C#

using System.IO;
namespace TestEditor;
[TestClass]
public partial class MetaData
{
/// <summary>
/// File shouldn't get created on pure read
/// </summary>
[TestMethod]
public void NoFileCreateOnRead()
{
var fn = Path.Combine( System.Environment.CurrentDirectory, "output_file.json" );
var md = new Editor.MetaData( fn );
Assert.IsNull( md.Get<string>( "My Key Name", null ) );
Assert.AreEqual( md.Get( "My Key Name", "missing" ), "missing" );
Assert.IsNotNull( md );
Assert.IsFalse( System.IO.File.Exists( fn ) );
}
/// <summary>
/// Can we read values from an existing file?
/// </summary>
[TestMethod]
public void Reading()
{
var fn = Path.Combine( System.Environment.CurrentDirectory, "unittest/metadata_read_test.json" );
Assert.IsTrue( System.IO.File.Exists( fn ) );
var md = new Editor.MetaData( fn );
Assert.IsNotNull( md );
Assert.IsTrue( md.GetElement( "string_value" ).HasValue );
Assert.AreEqual( "string!", md.Get( "string_value", "missing" ) );
Assert.AreEqual( 567, md.Get<int>( "int_value" ) );
Assert.AreEqual( 567, md.Get<long>( "int_value" ) );
Assert.AreEqual( 567ul, md.Get<ulong>( "int_value" ) );
Assert.AreEqual( 567u, md.Get<uint>( "int_value" ) );
Assert.AreEqual( 567, md.GetInt( "int_value", 0 ) );
Assert.AreEqual( 567.89f, md.Get<float>( "float_value" ) );
Assert.AreEqual( 567.89, md.Get<double>( "float_value" ) );
Assert.AreEqual( 567.89f, md.GetFloat( "float_value", 0 ) );
var intArray = md.Get<int[]>( "int_array" );
Assert.AreEqual( 2, intArray[0] );
Assert.AreEqual( 3, intArray[1] );
Assert.AreEqual( 4, intArray[2] );
Assert.AreEqual( 5, intArray[3] );
Assert.AreEqual( 6, intArray[4] );
}
/// <summary>
/// Can we write to a file without it getting corrupted?
/// </summary>
[TestMethod]
public void Writing()
{
var fn = Path.Combine( System.Environment.CurrentDirectory, ".source2", "meta_written.json" );
if ( System.IO.File.Exists( fn ) )
System.IO.File.Delete( fn );
Assert.IsFalse( System.IO.File.Exists( fn ) );
// First write
{
var md = new Editor.MetaData( fn );
md.Set( "Hello", "Hello Sir" );
md.Set( "PersistantValue", "Still Here" );
}
// Make sure it wrote properly
{
var md = new Editor.MetaData( fn );
Assert.AreEqual( "Hello Sir", md.GetString( "Hello" ) );
Assert.AreEqual( "Still Here", md.GetString( "PersistantValue" ) );
}
// Overwrite, and add
{
var md = new Editor.MetaData( fn );
md.Set( "Hello", 345 );
md.Set( "Two", 678 );
Assert.AreEqual( "Still Here", md.GetString( "PersistantValue" ) );
}
// Make sure it wrote properly
{
var md = new Editor.MetaData( fn );
Assert.AreEqual( null, md.GetString( "Hello" ) );
Assert.AreEqual( 345, md.GetInt( "Hello" ) );
Assert.AreEqual( "Still Here", md.GetString( "PersistantValue" ) );
}
Assert.IsTrue( System.IO.File.Exists( fn ) );
}
/// <summary>
/// Does it all break down when reading and writing values to an already large file?
/// </summary>
[TestMethod]
public void ReadWriteLargeFile()
{
var fn = Path.Combine( System.Environment.CurrentDirectory, "unittest/metadata_large.json" );
Assert.IsTrue( System.IO.File.Exists( fn ) );
// First write
{
var md = new Editor.MetaData( fn );
md.Set( "Hello", "Hello Sir" );
md.Set( "PersistantValue", "Still Here" );
}
// Make sure it wrote properly
{
var md = new Editor.MetaData( fn );
Assert.AreEqual( "Hello Sir", md.GetString( "Hello" ) );
Assert.AreEqual( "Still Here", md.GetString( "PersistantValue" ) );
}
// Overwrite, and add
{
var md = new Editor.MetaData( fn );
md.Set( "Hello", 345 );
md.Set( "Two", 678 );
Assert.AreEqual( "Still Here", md.GetString( "PersistantValue" ) );
}
// Make sure it wrote properly
{
var md = new Editor.MetaData( fn );
Assert.AreEqual( null, md.GetString( "Hello" ) );
Assert.AreEqual( 345, md.GetInt( "Hello" ) );
Assert.AreEqual( "Still Here", md.GetString( "PersistantValue" ) );
}
Assert.IsTrue( System.IO.File.Exists( fn ) );
}
}