Files
sbox-public/engine/Sandbox.Test/Game/Audio/Audio.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

67 lines
1.4 KiB
C#

using Sandbox.Audio;
[TestClass]
public class GameAudio
{
[TestMethod]
public void Silence()
{
MixBuffer buffer = new MixBuffer();
buffer.RandomFill();
Assert.AreNotEqual( 0, buffer.LevelMax );
buffer.Silence();
Assert.AreEqual( 0, buffer.LevelMax );
}
[TestMethod]
public void LevelMax()
{
MixBuffer buffer = new MixBuffer();
buffer.RandomFill();
Assert.AreEqual( buffer.LevelMax, buffer.Buffer.ToArray().Max() );
}
[TestMethod]
public void LevelAvg()
{
MixBuffer buffer = new MixBuffer();
buffer.RandomFill();
Assert.AreEqual( buffer.LevelAvg, buffer.Buffer.ToArray().Average(), 0.001f );
}
[TestMethod]
public void Copy()
{
MixBuffer buffer = new MixBuffer();
MixBuffer bufferTarget = new MixBuffer();
bufferTarget.Silence();
Assert.IsTrue( bufferTarget.LevelAvg == 0 );
buffer.RandomFill();
Assert.IsFalse( buffer.LevelAvg == 0 );
bufferTarget.CopyFrom( buffer );
Assert.AreEqual( buffer.LevelAvg, bufferTarget.LevelAvg, 0.001f );
}
[TestMethod]
public void MixFrom()
{
MixBuffer buffer = new MixBuffer();
MixBuffer bufferTarget = new MixBuffer();
bufferTarget.Silence();
Assert.IsTrue( bufferTarget.LevelAvg == 0 );
buffer.RandomFill();
Assert.IsFalse( buffer.LevelAvg == 0 );
bufferTarget.MixFrom( buffer, 0.5f );
Assert.AreEqual( buffer.LevelAvg * 0.5f, bufferTarget.LevelAvg, 0.001f );
}
}