Files
sbox-public/engine/Sandbox.Test/System/SphereTest.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

52 lines
1.2 KiB
C#

namespace TestSystem;
[TestClass]
public class SphereTest
{
[TestMethod]
public void TraceSphere()
{
{
var sphere = new Sphere( 0, 5 );
var ray = new Ray( new Vector3( -100, 0, 0 ), new Vector3( 1, 0, 0 ) );
Assert.IsTrue( sphere.Trace( ray, 100, out var dist ) );
Assert.AreEqual( 95.0f, dist );
}
{
var sphere = new Sphere( 0, 5 );
var ray = new Ray( new Vector3( 100, 0, 0 ), new Vector3( -1, 0, 0 ) );
Assert.IsTrue( sphere.Trace( ray, 100, out var dist ) );
Assert.AreEqual( 95.0f, dist );
}
{
var sphere = new Sphere( 0, 95 );
var ray = new Ray( new Vector3( 100, 0, 0 ), new Vector3( -1, 0, 0 ) );
Assert.IsTrue( sphere.Trace( ray, 100, out var dist ) );
Assert.AreEqual( 5.0f, dist );
}
{
var sphere = new Sphere( 0, 10 );
var ray = new Ray( new Vector3( 100, 11, 0 ), new Vector3( -1, 0, 0 ) );
Assert.IsFalse( sphere.Trace( ray, float.MaxValue, out var dist ) );
}
}
[TestMethod]
public void SerializeSphere()
{
var sphere = new Sphere( new Vector3( 1, 2, 3 ), 32 );
var json = Json.Serialize( sphere );
var newSphere = Json.Deserialize<Sphere>( json );
Assert.AreEqual( sphere.Radius, newSphere.Radius );
Assert.AreEqual( sphere.Center, newSphere.Center );
}
}